Rob Appel from Hitapp.com has just released his game Launch Control on the App Store. The amazing thing about it, for me at least, is that it was made with my Line-Drawing Game Starterkit.
Make sure to check out the Launch Control website to get the full scoop and to get in touch with Rob. He was one of the first Starterkit customers back in July 2010 and now his game is finally complete and released, right in time before Xmas. Congratulations, Rob!
To celebrate the event, he gave me 10 promo codes for you …
Launch Control Promo Codes
Apple’s Promo Code Terms & Conditions:
Code expires on Thu Jan 13 13:09:36 PST 2011 and is redeemable only on the iTunes Store. Requires an iTunes account, subject to prior acceptance of license and usage terms. To open an account you must be above the age of 13. Compatible software and hardware, and internet access (fees may apply) required. Not for resale. Full terms apply; see www.apple.com/legal/itunes/ww/. For more information, see www.apple.com/support/. This app is provided to you by hitapp.com.
Line-Drawing Starterkit News
I’d like to take the opportunity and tell you about the latest news regarding the Line-Drawing Game Starterkit:
- The Line-Drawing Starterkit is now down from $179 to only $119 !
- It’s now compatible with Cocos2D v0.99.5
- Now includes Cocos2D for your convenience – this means it works out of the box
- You can ask pre-sales questions and get support on the Cocos2D Central forum
- Updates are also distributed through Cocos2D Central from now on
- Soon the Starterkit will also be sold directly on Cocos2D Central so that you automatically get access to the Starterkit forum and files (currently it’s a manual process)
You may wonder how the Starterkit includes Cocos2D but is less than 5 MB to download? The answer is simple: I removed all non-essential parts of the Cocos2D distribution to strip it down from 30 MB (zipped) to less than 2 MB (zipped). Almost all of the content that bloats the Cocos2D download are test cases and test assets which you don’t need for developing your own games.
You can download the stripped Cocos2D distribution from Cocos2D Central.
I very much enjoy the learning process, the pushing of boundaries (mine and yours and that of technology), having the freedom to pursue whatever is on my mind, to boldly program what no one has programmed before, and to write about what I've learned. Help me help you by browsing the products in the Learn Cocos2D Store.