<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Prefer Composition over Inheritance</title>
	<atom:link href="http://www.learn-cocos2d.com/2010/06/prefer-composition-inheritance/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.learn-cocos2d.com/2010/06/prefer-composition-inheritance/</link>
	<description>Home of the Learn iPhone and iPad Cocos2D Game Development Book by Steffen Itterheim</description>
	<lastBuildDate>Sat, 04 Feb 2012 16:23:49 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.1</generator>
	<item>
		<title>By: Terence</title>
		<link>http://www.learn-cocos2d.com/2010/06/prefer-composition-inheritance/comment-page-1/#comment-40833</link>
		<dc:creator>Terence</dc:creator>
		<pubDate>Mon, 21 Feb 2011 12:17:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.learn-cocos2d.com/?p=872#comment-40833</guid>
		<description>Been putting together a really light component framework for Cocos2D.
Here is the blog post: http://bit.ly/hQFdii</description>
		<content:encoded><![CDATA[<p>Been putting together a really light component framework for Cocos2D.<br />
Here is the blog post: <a href="http://bit.ly/hQFdii" rel="nofollow">http://bit.ly/hQFdii</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Why Inheritance is sometimes Evil &#124; Savetime On</title>
		<link>http://www.learn-cocos2d.com/2010/06/prefer-composition-inheritance/comment-page-1/#comment-24145</link>
		<dc:creator>Why Inheritance is sometimes Evil &#124; Savetime On</dc:creator>
		<pubDate>Thu, 23 Dec 2010 06:00:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.learn-cocos2d.com/?p=872#comment-24145</guid>
		<description>[...] You did learn OOP and inheritance. Be carefull inheritance can be evil if abused see why: Prefer Composition over Inheritance [...]</description>
		<content:encoded><![CDATA[<p>[...] You did learn OOP and inheritance. Be carefull inheritance can be evil if abused see why: Prefer Composition over Inheritance [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Linkvent Calendar, Day 3: MVC with Cocos2D &#124; Learn &#38; Master Cocos2D Game Development</title>
		<link>http://www.learn-cocos2d.com/2010/06/prefer-composition-inheritance/comment-page-1/#comment-19946</link>
		<dc:creator>Linkvent Calendar, Day 3: MVC with Cocos2D &#124; Learn &#38; Master Cocos2D Game Development</dc:creator>
		<pubDate>Thu, 02 Dec 2010 23:05:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.learn-cocos2d.com/?p=872#comment-19946</guid>
		<description>[...] MVC pattern is somewhat similar to a game object component system that I described here. For both systems, the general idea is not to subclass CCSprite and put your game logic in there. [...]</description>
		<content:encoded><![CDATA[<p>[...] MVC pattern is somewhat similar to a game object component system that I described here. For both systems, the general idea is not to subclass CCSprite and put your game logic in there. [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Composition vs. Inheritance &#171; Ben Garney</title>
		<link>http://www.learn-cocos2d.com/2010/06/prefer-composition-inheritance/comment-page-1/#comment-15348</link>
		<dc:creator>Composition vs. Inheritance &#171; Ben Garney</dc:creator>
		<pubDate>Mon, 01 Nov 2010 18:42:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.learn-cocos2d.com/?p=872#comment-15348</guid>
		<description>[...] by Ben Garney on June 12, 2010    Steffen Iterheim over at learn cocos2d posted a good article discussing the benefits of composition in games, and he linked the &#8220;Understanding Components&#8221; QuickTalk I did for PushButton [...]</description>
		<content:encoded><![CDATA[<p>[...] by Ben Garney on June 12, 2010    Steffen Iterheim over at learn cocos2d posted a good article discussing the benefits of composition in games, and he linked the &#8220;Understanding Components&#8221; QuickTalk I did for PushButton [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: GamingHorror</title>
		<link>http://www.learn-cocos2d.com/2010/06/prefer-composition-inheritance/comment-page-1/#comment-5179</link>
		<dc:creator>GamingHorror</dc:creator>
		<pubDate>Fri, 20 Aug 2010 14:20:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.learn-cocos2d.com/?p=872#comment-5179</guid>
		<description>The book is available as Alpha eBook directly from Apress:
http://apress.com/book/view/1430233036</description>
		<content:encoded><![CDATA[<p>The book is available as Alpha eBook directly from Apress:<br />
<a href="http://apress.com/book/view/1430233036" rel="nofollow">http://apress.com/book/view/1430233036</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Abdul</title>
		<link>http://www.learn-cocos2d.com/2010/06/prefer-composition-inheritance/comment-page-1/#comment-5163</link>
		<dc:creator>Abdul</dc:creator>
		<pubDate>Fri, 20 Aug 2010 08:58:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.learn-cocos2d.com/?p=872#comment-5163</guid>
		<description>Hi, 

I am desperate to get this book as I see there are so many interesting topics about cocos2d. When i checked on Amazon about this book it shows that &quot; this book has not been released yet&quot;. So I am confused that book has released it in stores or do i need to wait a long for this amazing book.</description>
		<content:encoded><![CDATA[<p>Hi, </p>
<p>I am desperate to get this book as I see there are so many interesting topics about cocos2d. When i checked on Amazon about this book it shows that &#8221; this book has not been released yet&#8221;. So I am confused that book has released it in stores or do i need to wait a long for this amazing book.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: CCZSprite and HudLevelSprite, Two Cocos2D Extensions You Need to Know About &#124; iPhone Game Kit</title>
		<link>http://www.learn-cocos2d.com/2010/06/prefer-composition-inheritance/comment-page-1/#comment-4516</link>
		<dc:creator>CCZSprite and HudLevelSprite, Two Cocos2D Extensions You Need to Know About &#124; iPhone Game Kit</dc:creator>
		<pubDate>Fri, 13 Aug 2010 21:03:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.learn-cocos2d.com/?p=872#comment-4516</guid>
		<description>[...] Objective C is a really nice language to extend because of its easy to use class categories and lack of multiple inheritance. So, when you find yourself challenged with something that goes beyond the game engine, just create [...]</description>
		<content:encoded><![CDATA[<p>[...] Objective C is a really nice language to extend because of its easy to use class categories and lack of multiple inheritance. So, when you find yourself challenged with something that goes beyond the game engine, just create [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: AD</title>
		<link>http://www.learn-cocos2d.com/2010/06/prefer-composition-inheritance/comment-page-1/#comment-1513</link>
		<dc:creator>AD</dc:creator>
		<pubDate>Fri, 25 Jun 2010 06:48:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.learn-cocos2d.com/?p=872#comment-1513</guid>
		<description>Could you do a dedicated tutorial (perhaps including video) of how to do Bitmap fonts, and how to integrate them with UILabels, things of that nature?

One more thing, in some games cash is represented in a shorthand, so instead of $1,000,000 you get $1m, (other examples include 0.25k, 0.75k, 250k, etc) (similar to the way Sensible World of Soccer used to do it), do you have a knowledge base on how to best accomplish this?

Thanks</description>
		<content:encoded><![CDATA[<p>Could you do a dedicated tutorial (perhaps including video) of how to do Bitmap fonts, and how to integrate them with UILabels, things of that nature?</p>
<p>One more thing, in some games cash is represented in a shorthand, so instead of $1,000,000 you get $1m, (other examples include 0.25k, 0.75k, 250k, etc) (similar to the way Sensible World of Soccer used to do it), do you have a knowledge base on how to best accomplish this?</p>
<p>Thanks</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Composition vs. Inheritance &#8211; CoderHump.com</title>
		<link>http://www.learn-cocos2d.com/2010/06/prefer-composition-inheritance/comment-page-1/#comment-1019</link>
		<dc:creator>Composition vs. Inheritance &#8211; CoderHump.com</dc:creator>
		<pubDate>Sat, 12 Jun 2010 20:29:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.learn-cocos2d.com/?p=872#comment-1019</guid>
		<description>[...] Iterheim over at learn cocos2d posted a good article discussing the benefits of composition in games, and he linked the &#8220;Understanding Components&#8221; QuickTalk I did for PushButton [...]</description>
		<content:encoded><![CDATA[<p>[...] Iterheim over at learn cocos2d posted a good article discussing the benefits of composition in games, and he linked the &#8220;Understanding Components&#8221; QuickTalk I did for PushButton [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Max</title>
		<link>http://www.learn-cocos2d.com/2010/06/prefer-composition-inheritance/comment-page-1/#comment-974</link>
		<dc:creator>Max</dc:creator>
		<pubDate>Fri, 11 Jun 2010 20:53:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.learn-cocos2d.com/?p=872#comment-974</guid>
		<description>Inheritance is very good for bureaucratic Java stuffs (:</description>
		<content:encoded><![CDATA[<p>Inheritance is very good for bureaucratic Java stuffs (:</p>
]]></content:encoded>
	</item>
</channel>
</rss>
<!-- This Quick Cache file was built for (  www.learn-cocos2d.com/2010/06/prefer-composition-inheritance/feed/ ) in 0.45026 seconds, on Feb 4th, 2012 at 8:50 pm UTC. -->
<!-- This Quick Cache file will automatically expire ( and be re-built automatically ) on Feb 4th, 2012 at 9:50 pm UTC -->
